STUDENTS’ PERCEPTIONS OF THE EFFECTIVENESS OF TECHNOLOGY - BASED GAMES IN ENGLISH LANGUAGE LEARNING

  • Tran Quoc Thao
  • Hoang Ngoc Lan
Keywords: Effectiveness; English language learning; Game; Perception; Technology

Abstract

Games are deemed to be very motivating in English language teaching and learning, and technology-based games can be more engaging. Nevertheless, the use of technology-based games in English language teaching in different contexts can be various due to discrete characteristics of each context. This quantitative study aims at examining students’ perceptions of the effectiveness of technology-based games in English language learning  at a secondary school in Ba Ria – Vung Tau, Vietnam. It involved a group of 86 students in answering the questionnaires. The gained data were processed by the software SPSS in terms of descriptive statistics. The findings showed that the participants believed in the effectiveness of technology-based games in English language learning as they could enhance their language knowledge, skills and learning motivation via playing technology-based games in English language learning. This study is hoped to contribute its part to better understanding of the effectiveness of technology-based games in education in general and English language teaching in specific in the research context and other similar ones.

điểm /   đánh giá
Published
2022-12-06
Section
EDUCATIONAL SCIENCE