SỬ DỤNG TRÒ CHƠI HỌC TẬP TRONG DẠY HỌC CHƯƠNG “XÁC SUẤT” Ở MÔN TOÁN LỚP 11: MỘT TRƯỜNG HỢP
Từ khóa
Tóm tắt
Grounded in the foundational theoretical framework of educational games (Xôrôkina & Baturina, 1970; Tran Van Dich, 2019), this study proposes a procedure for designing and implementing learning games to enhance the pedagogical effectiveness of the “Probability” chapter in Grade 11 Mathematics. This approach aligns with the competency-based development orientation of the 2018 General Education Curriculum. A qualitative experiment was conducted on 45 Grade 11 students using three specialized games that adhered to the proposed pedagogical procedure. Observational data indicate that this method fosters active participation, increases peer interaction, and assists students in visualizing and self-constructing abstract mathematical concepts (union of events, mutually exclusive events). The study affirms the feasibility of integrating learning games within the duration of a standard class period